Friday, January 27, 2017

Oceanhorn 2, Unreal and Beyond

The reveal of Oceanhorn 2's development got an amazing reception from all of you back in August. Thank you so much!

It has been five months now and we have been very busy working on the game, to fulfill our dream project one asset and feature at a time. Unfortunately, we haven't had time to give you guys any updates. Let's remedy that right here, right now!


Oceanhorn 2 looks stunning on mobile

Weighing our options


Over the years, we have learned that making a video game is a huge undertaking. For Oceanhorn 1 we did everything from ground up, from using a proprietary game engine, designing and developing our own full featured level editor to a highly laborious porting and upgrading work that had to be done for other platforms.

When we were dreaming up what Oceanhorn 2 should be like, we knew that we would have to do everything from ground up yet again if we would continue using our own tools. To meet the high expectations of the video game audience on mobile, high-end PCs and consoles, we decided to start developing Oceanhorn 2 on Unreal Engine 4.


New perspective takes you in the center of the action


Powered by Unreal Engine 4


Unreal Engine is a game engine that has proven itself in hundreds of big titles over the past 20 years. Its graphical capabilities and level editing tools are the best the industry has to offer. We have the artistic freedom, and to ensure we can achieve what we set out to do, Epic allows us developers to access the engine source code. With Unreal Engine 4, we basically have hundreds of man years of video game development backing us up, and delivering our uncompromised dream is still going to be in our own hands in the end!

"With Unreal Engine 4, we have hundreds of man years of video game development backing us up"

This project has introduced a lot of new and exciting things for us, from new ways of thinking to new tools and workflows. As an artist, I had to learn everything about physically based rendering. It provides an intuitive way to express the realistic properties of the materials for the renderer. It is a relatively new way to get realistic looking materials for a modern game engine that handles realistic lighting.

Our game has an artistically stylized look, but even our style benefits from the physically based rendering. Pixar animations have used it for years, but these days we can render it in realtime, even on mobile.


Good things come to those who wait


When setting up the renderer and materials, we wanted to make sure everything will work on both PC and mobile. Minor differences can be seen in some of the screen space effects, as all of them are not yet feasible on mobile hardware. We started optimizing the project for the mobile right from the beginning, and when we started to test out our game on actual mobile hardware, our efforts paid off.


The development and discovery


In our previous announcement blog post we shed light on some of the new gameplay aspects featured in Oceanhorn 2. These were just a few examples of the features that will make Oceanhorn 2 truly special. We will be sharing more exciting news with you in the upcoming months.


A knight's weapon Caster in action


There is a certain unrevealed element in the game that makes Oceanhorn 2 different when compared to other games in the same genre. We have been experimenting with this element right from the beginning, and we are starting to see the impact it has on Oceanhorn 2.

When developing new and exciting elements to the game, our main goal is always to improve the player’s experience and reinforce his or her emotional investment to the the world and story. We also aim to enrich the aspects that people loved in the original game, such as exploration.

In many ways, experimenting with features is one of the perks of being an indie company. If we come up with the best thing ever for an action RPG at any given time, we can go ahead and add it to the game.


Mobile graphics of 2017!

In our day to day development, we have reached a point where we can produce game content fast. More cutscenes and levels are being added to the game every week and the quests are starting to shape up. Still, we have a long road ahead of us to finish this game and I hope Oceanhorn fans can wait patiently.

We have received lots of questions about the platforms which Oceanhorn 2 will be released on. We can’t confirm all of the platforms yet. What we can say is that Oceanhorn: Monster of Uncharted Seas sold over 1 million copies on all platforms combined, but let’s remember it started out as an amazing iOS adventure game.

Oceanhorn 2 will definitely come out on iOS.

Friday, December 16, 2016

Holiday Sale, Android Out Now!

Fellow adventures! It is almost time for Holidays and New Year 2017 and what would be a better way to celebrate than to bring new players to the party! Oceanhorn just released on Android platform so it is time to recommend the game for your cousins and cool uncles!

Happy Holidays from Cornfox & Bros.

The game is free to download with a single IAP purchase that unlocks the rest of the game after the introductory island. Just relax and enjoy your time on Hermit's Island and when you're ready, just unlock the whole adventure and start to explore the whole world of Arcadia! No ads, no nonsense - just a single purchase.

"Time to recommend Oceanhorn for your
cousins and cool uncles!"

We are also having a Special Holiday Sale across many platforms, iOS and Apple TV version for example will be $4.99 at the moment! So which ever version of Oceanhorn you prefer – it might be a good time to buy it for yourself or as a gift for your friends!

Oh boy 2017 will be interesting...

Thursday, September 8, 2016

Oceanhorn on PS4, Xbox One – Out Now!

Oceanhorn has fantastic voice actors!

Oceanhorn: Monster of Uncharted Seas is out now on PS4 and Xbox One. Do not miss this opportunity to play the entry to the Oceanhorn franchise on your favorite console! Get your copy from Playstation Store and Microsoft Marketplace ($14.99 / €14.95).

We hope that these new platforms will bring Oceanhorn many new fans. Initial responses to the game have been very positive all around! People appreciate the smooth gameplay and nice visuals, but also the bug free port (FDG Entertainment, Engine Software) and Oceanhorn's great soundtrack (Nobuo Uematsu, Kenji Ito, Kalle Ylitalo).

On top of that, I want to present you the fantastic voice cast of Oceanhorn: Monster of Uncharted Seas!

Starring...
Ray Chase as Father. Ray has worked with us since Death Rally (2011) and his latest performance can be heard later this year in Final Fantasy 15 as the main character Noctis!

Co-starring...
Kevan Brighting as Hermit. Kevan is a remarkable and colorful voice actor of Stanley Parable fame.

And last but definitely not least...
Fryda Wolf as Princess Fin and Neeti. Fryda has done a lot of video game voice overs from Fallout 4 to Street Fighter V and Lightning Returns: Final Fantasy XIII.

As the console versions are now out, the development team wants to thank everyone involved in Oceanhorn's story. Thank you for taking this amazing journey with us. We're looking forward to working with you all again in the future!

Knights of the Lost Realm awaits.

Monday, August 22, 2016

Oceanhorn 2 in development!




I can’t believe it has been five years since we announced the development of the first Oceanhorn game on this blog. Now the time has come for another major announcement.

We are proud and excited to reveal the next installment of the Oceanhorn franchise, Oceanhorn 2: Knights of the Lost Realm. Here’s how it looks!

Oceanhorn 2 has been in development for little over a year

The boy has grown up? That’s right! But he is a different boy altogether! Oceanhorn 2: Knights of the Lost Realm is set in another time period on the Oceanhorn timeline. The game has a new Hero, a boy who has been trained to become a Knight of Arcadia.

Oceanhorn 2 will be built upon the same elements that were the heart and soul of the first Oceanhorn game: exploring a colorful world, a deep backstory with secrets and twists, amazing music, and most importantly – classic Action RPG gameplay with items, puzzles, battles, and badass bosses!

The Caster is a magical weapon that only Knights carry

The game is played from a third person camera angle that will take players right into the heat of action and allows them to explore even the smallest details of Arcadia. Our battle system consists of sword fighting, utilizing powerful spells and finding creative ways to use various items that Hero discovers on his travels.

One of the key items in the game is the Caster, a gun that shoots magical projectiles! It will have many uses on the player’s adventure, from puzzle solving to luring enemies and casting directed spells.

The game will feature a traversable world map

Oceanhorn 2 will also feature a traversable and vast world map that consists of fields, forests, mountains, and water. It works as a hub between levels, dungeons and towns, much like in many of the classic JRPGs.

"For us, Oceanhorn 2 is the fulfillment of a JRPG dream."

Oceanhorn 2 is an opportunity to create something new from the strong background that we established with our previous game. In Oceanhorn 2, we want to emphasize the elements that people loved and create something new and brave on that foundation.

The world of Oceanhorn has grown and so has our team. The core team working on Oceanhorn 2 is now a team of five!

Heikki Repo, Creator and Lead Artist
Jukka Viljamaa, Lead Programmer
Antti Viljamaa, Lead Programmer
Kalle Hämäläinen, Graphics Programmer
Miko Kiuru, Game Artist

Also, Kalle Ylitalo will return to compose soundtrack for Oceanhorn 2 and the famed sound designer and foley artist Tapio Liukkonen will be in charge of the audio experience.

For us, Oceanhorn 2 is the fulfillment of a JRPG dream. It is a dream of running down green fields with the warmth of the sun on your face. It is a dream of learning the secrets of ancient ruins despite the danger. It is also a dream of finding yourself looking at beautiful mountains on the horizon and imagining what’s beyond them. It will be an amazing journey ahead of us and we hope that you will join us on that journey!

In the upcoming months, we will have many things to show to you and many secrets to unveil regarding Oceanhorn 2: Knights of the Lost Realm. This is a dream project for us, but even more importantly, we are making this game for you to enjoy and experience. So, please feel free to share your thoughts and ideas on Twitter and Facebook!

And make sure to check out Oceanhorn: Monster of Uncharted Seas on PS4 and Xbox One this fall!

Thursday, June 16, 2016

Oceanhorn is coming to Android - Steam Mac version Out Now!

Oceanhorn – Classic Adventure Game for you favorite platform




Android has been one of the most requested platforms from us and we are happy to announce that Oceanhorn's world domination continues and Oceanhorn is coming to Android! Same team that works on console versions are behind the quality Android port. We'll get back to you with a release date later on!

In other news, we have just released an update for Steam version. It will add a support for Steam Controller and Steam link, but most importantly you can now play Steam version on your Mac! Save games in Steam are cross platform compatible.

So, in 2016 you will be able to play Oceanhorn not just on iOS, Apple TV or PC – but on Mac, PS4, Xbox One and even on your Android devices and Android TV!

Oceanhorn is the classic adventure game for your favorite gaming platform!



I am eager to tell you all what we have been working on for the past year – but it will have to wait just a little bit longer. ^_^

Thursday, May 19, 2016

Oceanhorn for Mac Appstore - Out Now!

Oceanhorn looks great on Mac, especially with Ultra settings!

We are proud to announce that today we released a remastered version of Oceanhorn: Monster of Uncharted Seas for Mac Appstore, together with our buddies at FDG Entertainment! Just like in iOS version, the soundtrack is composed by Nobuo Uematsu and Kenji Ito. We did the port for OSX ourselves to make sure everything will be perfect when Mac gamers set on their journey in Arcadia!

Here's the link to the Appstore:
https://itunes.apple.com/fi/app/oceanhorn/id1044375067?mt=12

So if you're a Mac gamer and haven't yet played remastered version of Oceanhorn yet – now's your chance.

Happy adventures!

Tuesday, April 5, 2016

Oceanhorn comes to PS4 and Xbox One!

Soon, console gamers around the world get to start their adventures in Arcadia as Oceanhorn is coming to PS4 and Xbox One!

The console version is based on the remastered PC version and porting is handled by extremely talented Engine Software (Terraria, Mighty No.9) and FDG Entertainment. The console version of the game actually runs on PC's Ultra settings, targeting Full HD and 60 frames per second. That is a true testament to the involved team's skills!

The game features the outstanding soundtrack from Final Fantasy composer Nobuo Uematsu and Seiken Densetsu composer Kenji Ito, without forgetting our own Kalle Ylitalo ofcourse.


The port is handled by the talented Engine Software and FDG Entertainment

If you're more familiar with Oceanhorn's mobile version, here is a citation of the remastered version's features:
Oceanhorn's PC version is a completely remastered version of the game, a huge graphical and technical overhaul, that makes the game more suitable for bigger screens and more powerful hardware.
The game has been redesigned for physical controls and it plays great on your gamepad!

All of the game's graphical assets have been tweaked for the powerful platform. We added four times more polygons, sharper textures, normal maps, detail objects and new lighting effects such as dynamic ambient occlusion, soft shadows and realtime reflections to make Oceanhorn look stunning when played in Full HD resolution

We have also read every review and feedback out there to improve the original game all around. We have remastered puzzles and taken care of spots that felt confusing or unfair for the players.


There are some new items in the shop that will hit the nail with people's demands. Second Chance Potion might be expensive, but you will be lucky to have it in a boss fight and Mana Refill Potion will be a priceless possession in Frozen Palace. What could be the function of the Ancient Arcadian Radar, though?

Oceanhorn console version will be released this summer on Playstation Store and Xbox Games Store. We will make sure to tell you more closer to the release date!